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/ic/ - Artwork/Critique

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>> No.4527973 [View]
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4527973

>>4524601
>>4524795
Alright, thanks lads. I just want to make sure that I take my gesture skills to a decent level before I move on as I feel like gesture lays the groundwork for the following topics.

>>4527849
That depends on what your definition of "good" is. Industrial design is much more easier to study/practice as it doesn't involve a lot of knowledge other than perspective, primitive figures and how to color/render your piece so the idea can be sold to your client before you start working on the actual piece.
Don't look at it from an age perspective, any skill worth it's salt takes time so you're better off practicing right now instead of leaving it for tomorrow.

What matters is presenting an object that can be understood by your average joe, there are dozens of famous designers from past decades whose sketches looked like doodles but you knew what they were trying to convey.
Granted, you shouldn't settle for mediocrity. Just start working on it now, the experience and ability will come as long as you put in time.

>t. Industrial design student who started with zero art skills and polished his ability in college

>> No.4510758 [View]
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4510758

>>4510597
If there's something I can tell you from experience, is that a field so "experimental" if you'd like to call it this way, like fashion is that the majority of the designers don't really present extremely detailed sketches of whatever piece they're designing. If you look up sketches from people like Pierre Cardin or Saint Laurent, they look rather "simple" but you can tell what it is that they were trying to convey (the look of the fabric, the way the model is gonna look once she/he puts on the dress/suit etc.)

Now I'm not sure how rigorous the ideation process for fashion designers is but if it's anything like product design, you'll be expected to draw dozens of pieces until one sticks.

>t. Industrial design student

I wish you the best with your application anon.

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