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>> No.4738943 [View]
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4738943

>>4738791
I'd say extend the loop to 8 or 12 frames and loop the the sweeping of the gun so that you can draw more unique frames for the effects. Will make it a lot more satisfying to look at.

otherwise nice SOULFUL use of line boil.

>>4737780
sieg
>>4737945
No, most of the work in that cut is mine and is done in Pencil2D. The broken robot floating in space and spinny magic T were done by a collaborator who also did the sequence in webm related, which I've storyboarded to come after the black screen (which we're also currently trying to figure out how to fill).
This is quite literally the first animation I've ever done and the cockpit buttonpressing scene was actually originally a storyboard that I got carried away with and evolved into the sequence you see now which is why it looks even more rough than the rest of the stuff lol. The inspiration for the project was a group shitposting thread series and we plan on showcasing some of the original characters and robots that anons came up with over the course of those months, so the MS Painty look actually fits the spirit of the source material.
We picked up a third collaborator who uses rotoscoping and 3D animation reference in his workflow so the final product is going to look inconsistent to say the least, but we're not really concerned about that.

>>4738817
That's funny, I remember reading or hearing somewhere that it's the exact opposite for the Japanese animation ethos especially in its early days where it was primarily done out of budgetary concerns which led to animation looking like this:
https://youtu.be/oRUWZxRmEnk

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