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/ic/ - Artwork/Critique

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>> No.2731462 [View]
File: 230 KB, 1400x788, SamNielson_Infinity_CaptainAmerica_1.jpg [View same] [iqdb] [saucenao] [google]
2731462

>>2731385
Except for the fact that there are thousands upon thousands of very proficient artists with contacts who want to work at Disney, Pixar or Dreamworks but they hire only a handful of new ones each year. So logically, they have the luxury to hire the very best amongst those who apply, because having contacts and being proficient is somethign they all share by default.

The art departments for the main feature film projects at those studios have some of the best talent in the entire entertainment industry, so getting in there is next to impossible. But if you study hard for the next 10 years and you get to at least Sam Nielsson skill level, you might get to work for their toy companies.

>> No.2203281 [View]
File: 230 KB, 1400x788, SamNielson_Infinity_CaptainAmerica_1.jpg [View same] [iqdb] [saucenao] [google]
2203281

>>2203278
>>2203256

Mister Safadi, we hired you to explore stylized versions of Captain America that we can use for our toy chain, please stop sending us photos of Chris Evans.

>> No.2070263 [View]
File: 230 KB, 1400x788, SamNielson_Infinity_CaptainAmerica_1.jpg [View same] [iqdb] [saucenao] [google]
2070263

>>2070233
I believe the hundreds of thousands of 2D character design and concept art images I can find on the internet.

Even Toy design, which has probably the most use for 3D software, still relies on 2D exploration by the concept artists before they start making 3D models.

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