[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.2538730 [View]
File: 257 KB, 2586x1594, 3.png [View same] [iqdb] [saucenao] [google]
2538730

>>2537702
1. The light source from that height will cast a larger shadow from the sphere. You can easily test this yourself with a flashlight and some random object.
Since you drew a horizontal line and the height of the light source, this is how I'm going to judge you. If the light source were higher though, your casted shadow wouldn't be that wrong.

2. There is a discrepancy between the direction of your light source and how you shaded the sphere.

a)
The way you casted the shadow on the ground means you know from which direction the light source comes from.
Because of that, the majority of the surface of the sphere that is getting exposed to the light is also facing in that direction.
The core shadow is simply said, for now, a line where it divides the sphere in half. One hemisphere get most of the light and the other hemisphere is dark. We are looking at the back of the sphere so it's mostly dark.

If you want retain this direction of the light source, then I suggest you draw the core shadow more or less like the black line.

b)
As it is, the shading on the sphere looks fine but you'll have to cast the shadow in the other direction. The direction of the light in this case comes from the yellow light source.

Navigation
View posts[+24][+48][+96]