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/ic/ - Artwork/Critique

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>> No.3858595 [View]
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3858595

>>3858423
My original post still stands.
>draw a human to the best of your ability and without looking up how to videos while you draw (seriously, spend time alone, and away from things that might make you question your technique and just draw something - you can be the shittiest artist out there and at least have 15-30 minutes a day to put something on paper without looking at your phone or a YouTube video)
>look at it after you call it done and see what you hate about it without being too hard on yourself (eg "wow, I really hate the way I drew the feet")
>research feet
>eat
>sleep
>wake up, draw a FULL FIGURE AGAIN
>compare - did you improve? Are there any additional tangential skills you need to work on? (eg "I did better on the feet today, but now I realize the legs are fucked")
>go as far back in foundational art skills as you have to (feet -> legs -> torso -> gesure -> perspective -> basic forms -> shapes -> taste)
What's taste, you might ask? Taste is the single most important artistic skill, and it's really just an exercise in critical thinking. Taste is the ability to know why you like a piece of art. There is no such thing as good or bad taste, only taste and tasteless. To have taste is to go out, find another artist's work, and know exactly why you love (or hate) it. It allows you to set goals. Culinary, music, photography, film - all forms of art require people to have taste to enjoy or dislike them. Without taste - to be tasteless - is to be indifferent. Which is what you're doing now.
>Impossible
If you cannot figure out why you like other artists, why you like their art, and don't have a drive to attempt to understand their process, you are dead in the water as an artist.
>>3858426
Take pride in knowing that not everyone can identify their flaws and mistakes and adjust your technique. Technique, by it's very definition, can be taught. Taste can't, or at least, that's what I believe.

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