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/ic/ - Artwork/Critique

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>> No.2800843 [View]
File: 41 KB, 320x240, 1461124199518.png [View same] [iqdb] [saucenao] [google]
2800843

>>2800775

>> No.2763157 [View]
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2763157

>>2763106
with severe limitations that allow mediocre artists and excellent artists to produce the same quality work. the ceiling is low.
>>2763140
same dude that made that piece did ALL of the art for the game Owlboy.
>>2763142
oh you

>> No.2493236 [View]
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2493236

>>2493227
Most of the pixels, anyway. It's practically impossible for larger, more detailed works to have 100% optimum pixel placement, there will always be a few strays. But you're right in that the focus is on intentional placement of individual pixels, which is why brushes and tools that add tons of colors/gradients/blur/smudge are generally frowned upon. It's fine to use them, but you'd have to do a lot of cleanup afterward.

>> No.2258571 [View]
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2258571

>>2258474
>what's the difference between learning the basics while painting and learning the basics while doing pixel art?
In my opinion, it's much more difficult to learn the basics in pixel art than it is through drawing. It'll be quicker and simpler to learn the foundations the old fashioned way, if you're trying to learn them via pixel art then you're just giving yourself the added and unnecessary challenge of following pixel art techniques and working with tiny aggravating squares to make a line instead of a simple pencil line or brush stroke.

I learned a lot of color theory in pixel art before I began painting, so I can't say which is faster, but learning the basics of drawing (lighting, line, form, composition, etc.) is much easier with the pencil than the pixel.

>> No.2154758 [View]
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2154758

>>2154751
there's literally no reason to choose paint over grafx2. I pixelled for years in mspaint before making the switch, and it's unbelievable how much time I've saved. the customizable keyboard shortcuts and the palette control options are the most useful aspects, which you've conveniently ignored. As for the rest being useless, I guess you've never made a tileset, because tile mapping is incredibly useful. As is the outline tool for outlining and entire sprite in one click. And transparency/opacity is useful for early stages, where you can do index painting.

I've pixelled in both programs for years, just trying to save other artists time and frustration. If you want to use mspaint, or a stone tablet and chisel, be my guest.

>> No.2115819 [View]
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2115819

>> No.2089159 [View]
File: 41 KB, 320x240, bof7mockup1x1.png [View same] [iqdb] [saucenao] [google]
2089159

>>2089148
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

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