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>> No.3459593 [View]
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3459593

>>3459305
kind of both, actually. The overall goal of these is to get to a point where you've become so used to working with vanishing points that you get a "sense" for VP's once you place them and don't need to constantly stop every 3 seconds to reorient yourself.

when practicing these, I nearly always use a straightedge to define the horizon, and I always recommend new learners to place their Vanishing Points ON the page (usually at either end) - it really makes a difference and your brain NEEDS to be seeing+getting used to straight horizon lines and at least some straight perspective guidelines before you place all those squares and turn them into cubes. You may use a ruler for some of the perspective guidelines, but try NOT to use it when making the cubes. You need to train your dexterity with the goal of making a ruler "optional"

This exercise should be done so that you're making lines at a comfortable speed. Also, DON'T draw over your own lines to try and "fix" them. once they're down, that's it. If your first cubes are wonky (which is inevitable for anyone when they start) just take note of why and make more. DON'T spend all day on one cube. This is meant to increase your production speed!

When we use perspective (which should be 100% of the time when we plan on showing showing 3 dimensions of space, NOT just when drawing architecture or machines) the first forms/lines you draw must be measured more carefully than the rest - because if they are drawn "correctly" in terms of persepctive, you can use THEM as reference when drawing more. If they DON'T follow your established space (horizon/vanishing points) and they SHOULD, they'll confuse you and trip you up as you continue.

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