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/ic/ - Artwork/Critique

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>> No.1761435 [View]
File: 263 KB, 982x632, get ripped.png [View same] [iqdb] [saucenao] [google]
1761435

>>1761195

Judging by the way that you render Rin's muscles, I feel that you don't actually know anatomy/muscle groups very well. The way you posed her on the beach has a lot of issues with the gesture/skeleton. To be able to stylize well, you have to know these basics before you can simplify them. Your coloring is pretty good, but I feel that you're having trouble rendering form in some places such as the face, arms, and legs (where your lack of anatomy knowledge shows, along with inability to stylize). It becomes really obvious when the torso is so detailed (but incorrect), and the arms, legs, and face have so little definition in comparison.

I suggest studying anatomy and working on your gestures, it will improve your art a shit load. Looking at images of actual muscular women will give you an idea of how to stylize them yourself (rather than trying to copy the way another artist does, and not really understanding why they made the stylistic choices they did in their anatomy). Also looking at anime artists that color realistically should help you with your faces. I can't really think up of any at the top of my head since I don't follow a lot of anime artists, but the way you shade faces makes them look like kigurumi.

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