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/ic/ - Artwork/Critique

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>> No.7063906 [View]
File: 106 KB, 877x860, xyz.png [View same] [iqdb] [saucenao] [google]
7063906

0p - the x and y axis are traced to paper, this is a 1:1 reflection of reality, there's no z axis because the 2d plane has only 2 axes
1p - the z axis is added, it's lines converge to a single point
2p - another converging point is added on the x axis, this causes the y axis to be distorted linearly based on it's proximity to the vanishing point. This setup can be rotated, the vanishing point can be placed on the y axis causing the x axis to be distorted
3p - another vanishing point is added causing the other axis to distort
4p - a second vanishing point is added, it's not possible for both the x and y axis converge to 4 vanishing points without one of them distorting spherically (there's one more vanishing point than there are dimensions). This setup can be rotated too
5p - as I understand it the fifth vanishing point is behind the viewer, this causes both the x and y axis to distort spherically
6p - both the 5p and 6p actually have 6 vanishing points, the difference is that the vanishing points placed on the z axis are now displaced (they're not directly in front and behind the viewer) this causes all the planes to distort spherically even the z axis. To put it simply, all 6 cardinal directions have their own vanishing point now (north, south, east, west, up and down)

Note: The lenght of the z dimension actually has nothing to do with the number of vanishing points, it's only correlated to how far apart the vanishing points are placed

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