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/ic/ - Artwork/Critique

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>> No.3763156 [View]
File: 2.12 MB, 598x377, 1539653290186.gif [View same] [iqdb] [saucenao] [google]
3763156

>>3762610
I think we had this thread already.
Also,
>>3762698
>>3762768
I've said this shit so many times. One of the best examples I know is pic related. Or literally look at any anime animator's keyframes.
Just break the rules when convenient, rest is 3D.

>> No.3665750 [View]
File: 2.12 MB, 598x377, 3D.gif [View same] [iqdb] [saucenao] [google]
3665750

>>3665745
>And no, a single tiny dot is not a nose
That's what you think/like you think. The dot simply indicates the outermost peak of the nose. The rest isn't needed because the human can fill it with imagination- the basis of all stylization which is derived from reality.
>pic related

>> No.3642732 [View]
File: 2.12 MB, 598x377, 3D.gif [View same] [iqdb] [saucenao] [google]
3642732

>>3642667
Yes, sure, but sticking to symbol drawing is inferior because we live in a 3D world and anime(using anime as an example because most people think that anime is symbol drawing) is 3D. Most things in competent stylization like anime are in perspective and have depth(look at keyframes, for instance). i.e not symbol drawing. Sticking to symbol drawing without being able to draw in 3D is inferior to being able to draw 3D forms and then intentionally drawing symbols if you need to. Former is inability and incompetence, latter is skill and competence. The world we live in and anime bodies aren't symbols, they're 3D. The eyes, for example, might be- but they're in perspective, which is why it works. Take pic related for example. By not drawing in symbols you're already being competent and improving in representing what you actually want to. If you want to draw sub-3D things, then symbol drawing is pretty much what you'd want to do.
P.S. I'm not >>3642647

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