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>> No.4914359 [View]
File: 133 KB, 865x803, zvork.jpg [View same] [iqdb] [saucenao] [google]
4914359

>>4914324
You've done an ok job at a "rim light" where it's really RIGHT on the edge, but that doesn't add a lot of depth, it just pops the head out from the background. To get it right you need to imagine a light shining from behind and to the side of the head in such a way that it interacts with the face and makes more than just the very very edge light up.

Look up "zvork" and also https://www.youtube.com/watch?v=kA7mFUWlZjU (which you'll have to slow down and pause at the right time).

A real "back light" illuminates some of the volume of the face (based on planes, as you supposed). If planes are an issue, Asaro head is a pretty good start, but before you run out and buy one, give this virtual one a shot: https://sketchfab.com/3d-models/asaro-head-9d26548182f8465a8e97371a9170561e

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