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>> No.3762768 [View]
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3762768

>>3762740
>What I mean is that if you compare the heads in your pic where the far eye touches the corner of the head (ie no socket is visible) the near eye is much closer to the centerline/far edge.
I don't really get it. Are you saying that the eyes are closer together in my previous pic? If so, that's just a matter of proportions.

>The turning edge of the side plane is right on the center of the ball in 3/4 view, and at that angle the eye never obstructs the bone structure of the far edge. In the pic the eye is touching the far edge of the head, making the angle more extreme than 3/4
There's no rules determining whether or not the eyeball crosses the contour in a 3/4 view of an anime head. It's just a matter of the structure and geometry of the model the artist is employing. You have to not think of this as just a real human head translated 1:1 into an anime, but as a model/toy/figurine that you can hold in your hand.

>yet the near eye is centered on the turning edge of the side plane, accentuated by both the brow and eye peak being directly on the edge
I think you're misjudging where the turning edge is.

>They eyes are also flat symbols drawn on a flat plane, but that’s another matter.
I guess that's just a matter of how you define symbol drawing. But to me, they're not just symbol drawing. They have real geometry that respects perspective (most of the time..). Again, you have to think of this like it's a figurine.

>the front plane is wider than the back of the skull.
This is actually kind of the case most of the time. If you try to observe front views of anime heads, the outer corner of the eyes (which is right next to the turning edge of the head) tend to almost touch side contours. While in a real front view of a human head, there's usually a decent amount of space between the outer corner of the eyes and the side contours, because of how the side planes are angled and structured.

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