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/ic/ - Artwork/Critique

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>> No.6636905 [View]
File: 73 KB, 460x485, tomona_tati1.jpg [View same] [iqdb] [saucenao] [google]
6636905

>>6628450
Besides learning to draw better and being more sociable, I recommend this:

Learn to tell stories and write them besides each pic (or in the tweet or tweets accompanying them).
Stand alone drawings barely tell anything to the audience so their sexual appeal depends too much on the art's quality... which in your case is still far from being enough for most people. So instead, learn to draw very short stories, plots or dialogues for your drawings (without having to make a comic) so the viewer can enjoy them more by having a context or actions or dialogues happening. When you add context, for the viewer each pic becomes a "scene" (or part of one), which makes things much more interesting and alluring than just watching characters having sex or in the nude.

I'll even give you an extreme example: there was upon a time a japanese artist that was SO SHITTY that he couldn't even reach the average /beg/ standard of quality. But that didn't stop him, and instead he became a sort of a novelist, or more precisely a visual novel creator, using his (extremely rudimentary) drawings as its character stands and CGs for the sex scenes. The name of his 1-man-army dev circle was/is STARWORKS.
And back to today, the guy has improved both his drawing and game developing skills MASSIVELY and has currently a niche but very loyal fanbase, despite having deleted/unlisted all his all games and novels some time ago.

<<<<< This is an example from his first works (from around 2008)

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