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/ic/ - Artwork/Critique

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>> No.5032652 [View]
File: 1.55 MB, 1161x1284, Hins.png [View same] [iqdb] [saucenao] [google]
5032652

>>5032610
pyw

>> No.5017585 [View]
File: 1.55 MB, 1161x1284, Hins.png [View same] [iqdb] [saucenao] [google]
5017585

>>5013614
Watch every Sinix video and your rendering skills will sky rocket.

I literally had no idea how to render before watching his stuff

>> No.4725667 [View]
File: 1.55 MB, 1161x1284, Hins.png [View same] [iqdb] [saucenao] [google]
4725667

>>4724294
just add a bunch of texture, rake especially.
Look at Marco Bucci's process

>> No.4701206 [View]
File: 1.55 MB, 1161x1284, Hins.png [View same] [iqdb] [saucenao] [google]
4701206

>>4700484
Construction is only important for traditional art where you have to get it roughly right in the first try.

Digitally you can use silhouettes, sculpt like sinix and liquify. Construction just isn't important in digital since you can actively fix your mistakes until it looks good

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