[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.6483973 [View]
File: 527 KB, 512x512, tmp1859540h.png [View same] [iqdb] [saucenao] [google]
6483973

>>6483606
>>6483611
>state objective fact that a lot of art hides the hands because a lot of artists are hacks and also lazy, therefore the dataset includes a lot of poses where the hands are hidden
>massive butthurt copium for no percievable reason
Who knew crabs would treat a simple statement of objective fact as bait?

>>6483615
>>6483731
>>6483856
That type of image is specifically using img2img with a low denoising strength, which essentially makes it very similar to just running the picture through certain types of filters.
As a contra-example, I put one of my own drawings through it with a high denoising strength (0.69) + some tags and after some fiddling got this out of it. Very different from the art I actually put in. If I didn't use any tags it'd also be completely different.

>>6483860
Yep, 100% true. AI is useful as parts of an image or for people who enjoy the process enough to really dig deep into it. I really see it similar to fractal art in that regard.
Also Go Nagai is another (weeb) example for your list of "content over technical skill" here: >>6482111

>>6483942
AI can't be used for finished products where the content matters. It CAN be used for the supporting work - things like backgrounds, brainstorming, or a rapid basis for storyboarding. An example of the latter is this one here: https://www.youtube.com/watch?v=QEfVtt8A2rg With some redlining that could be a decent storyboard (or at least set of thumbnails) for working on an animation or comic.

Professionals don't fly by the seat of their pants for productions that are important.

Navigation
View posts[+24][+48][+96]