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/ic/ - Artwork/Critique

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>> No.5039310 [View]
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5039310

Does anyone here use both CSP and Photoshop?
If so, are the pressure curves distinctly different between the two programs? I have a problem wherein the pressure "range" for CSP seemingly is a lot narrower than in Photoshop. If I want to go from a very thing line to a very thick line it works great in Photoshop with a very gradual change. However, in CSP it goes from small to big very quickly and I have very little control over it.

I'm just trying to figure out if this is a problem with the software, or if it's my tablet causing the issues.

>> No.4644664 [View]
File: 26 KB, 600x512, nick-young-confused-face-300x256_nqlyaa.jpg [View same] [iqdb] [saucenao] [google]
4644664

>>4644590
what confuses me the most is that the powerusers are the ones chat about off-topic stuff all day. How do you even do that? Do you actually have that many things to talk about and nothing else to do? Am I just autistic for thinking it's weird to openly talk about your personal life to 4chin strangers?

>> No.3450894 [View]
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3450894

>> No.3442086 [View]
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3442086

>>3442079
>out of thirsty 9 year olds
say something like 14 years olds next time

>> No.2938758 [View]
File: 25 KB, 600x512, nick-young-confused-face-300x256_nqlyaa.jpg [View same] [iqdb] [saucenao] [google]
2938758

>>2938746
>X is thing, here's why
>No, X is not thing, I don't have to address why

>> No.2896673 [View]
File: 25 KB, 600x512, nick-young-confused-face-300x256_nqlyaa.jpg [View same] [iqdb] [saucenao] [google]
2896673

>>2896656
WotC and FFG are anomalies in this industry and not good examples. For example I'm usually able to raise my fees through negotiation tactics with most other clients. And besides, both companies have "tiers". You only have to deal with low fees if you're a no-name.

>The passion and determination to work 50-60 hours on a painting for a card art studio that pays 350 dollars before taxes?

Nigga, what planet are you from? TCG artwork like that is done under fifteen hours.
If you're a render whore like Brad Rigney or Noxizmad, it's your own god damn fault.

>Earning 40k annually working 70 hours a week making assets for the next generic shooter sequel that aren't even going to get used in the final game?

Again, what the hell are you talking about? I know no one, who has to work 70 hours a week to make their 40k. If you do, you're not good enough as an artist yet and should probably focus on getting better.

Don't listen to this fool, people.

>> No.2818714 [View]
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2818714

>>2818442
>comparing Irkali to wlop

>> No.2781601 [View]
File: 25 KB, 600x512, nkker-young-confused-face-300x256_nqlyaa.jpg [View same] [iqdb] [saucenao] [google]
2781601

If you aren't allowed to symbol draw, how are you supposed to draw from imagination?

>> No.2587116 [View]
File: 26 KB, 600x512, tmp_12477-1467410172861-1352349088.jpg [View same] [iqdb] [saucenao] [google]
2587116

>>2587114
You just said nothing

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