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>> No.2543109 [View]
File: 269 KB, 393x450, ritsu flap.gif [View same] [iqdb] [saucenao] [google]
2543109

>>2543097
hey man I'm just trying to help and all my gifs were of best girl, not my fault

But really ball bounce anon, if you tweened that in something then ofc it will look wrong and unnatural. Tweening is best for when you want a smooth motion, like the background scrolling by at different speeds as you look out the window of a car. For a ball bounce or a movement like that you should do the keyframes and then figure out the rest. I saw from the layers that it moves almost the same distance up and down each frame, when it should be moving down faster then slowing as it rises, maybe have 3-4 frames of it just sitting at the top then the slow fall back down, etc. You also don't need to animate on 1s except for particularly fast movements, but maybe it's simpler for starting up.

Animator's Survival Guide is gold for this stuff btw and might be in the art book thread, there's downloads of it for sure at least.

>>2543067
Ball wiggles weirdly just after the bounce too, like nudges right then centres again, might want to fix that.

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