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>> No.3700999 [View]
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3700999

>>3700987
>>3700990
Shading has heavy correlation with the light source and the local colors but the general idea is that you darken the color (duh) but you also slowly decrease the saturation of it and you can move the color wheel value to darker/colder colors slightly as you decerase the saturation. Usually this is up to you on which way, purple blue and greenish greys can work well but none of these are hard rules colors are a big and complicated subject and it id more important that your colors work well together on teh whole picture.

pic I did some earlier thread kind of explains it

>> No.3669636 [View]
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3669636

>>3669483
Some basic ideas anon. The background has a powerful influence on who you view the picture. using a pure white background can be very distorting to the eyes o I suggest you try to use a grey or a muted colored background when you start or paint the base background color first before you start to color.

When you color pick for your palette or just on the fly try to use a curved line along the color square/triangle that most softwares have as you pick your lighter and darker colors. As the color's saturation decreases as more and more light it reflects when using the generic non-colored white-yellowish sunlight/spotlight. Same goes to the darker parts, when the thing goes into shadow it loses its vibrancy.

When mixing colors on the wheel when you start to move the color slider from one base color to another from green towards red or yellow for example. If you want the them to work well together and stay coherent then mute the colors into grayness because then they work better together and the main color can stay pure and saturated to provide the bulk of the color.

pic added with the palette I mainly used and the ideas I said

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