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/ic/ - Artwork/Critique

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>> No.4384253 [View]
File: 363 KB, 2000x991, 1582329202219.jpg [View same] [iqdb] [saucenao] [google]
4384253

>>4384245
Anon can appreciate critique, they just hate yours
>>4383867

>> No.4383867 [View]
File: 363 KB, 2000x991, coin-paintover-breakdown-01.jpg [View same] [iqdb] [saucenao] [google]
4383867

Hi Coin. So the main points I wanted to address in this paintover are:

- weak focal point. The image feels very busy, there are also lots of distracting elements and I find my eyes darting around randomly in the piece.

- the image feels "flat". There is not much difference in value contrast between foreground/middleground/background and this results in a weak sense of depth. Also the colors in the piece feel very "local" ( https://en.wikipedia.org/wiki/Local_color_(visual_art) ), which contributes to the feeling of flatness and leads into the next point:

- colors + general mood. This part is more subjective but imo the original piece feels a bit dull due largely to color/lighting choices. This is some kind of fantasy world, and the story here appears to be that this girl comes from some small town or rural area or wilderness and this is her first time in this big bustling city. The image should have a feeling of "wow!", of the wonder of experiencing new exciting things. With this in mind, the original feels a bit clinical to me.

The Biggest change I made was an aggressive atmospheric perspective pass (if you aren't familiar with this please read Color and Light by Gurney (also read it anyway if you haven't, and his other book Imaginative Realism - they are both must-read material for illustrators)). I also changed up the lighting a bit because I thought a half n' half setup would be more fun/interesting and it gives me a good reason to hide a lot of the foreground/middleground people in shadow(also the girl is looking up and to the right, so setting up the light this way felt right to me, like something over the wall caught her eye as she walked into this courtyard - maybe some cool building offscreen or something). Also I emphasized the warm/cool contrast between light and shadow and upped the saturation in the lighting a bit. The left column in this image is the B&W version of each piece with a Cutout filter to help you see the issues I mentioned.

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