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>> No.2972352 [View]
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2972352

>>2971055
So I am currently going down that path. So I can give what I've done so far.

The easiest answer for books, there are many out there but so far my favorite is Scott McCloud's: Making Comics

Its very thorough on teaching out scene and panels and drawing the eye in certain direction. Its a really good book.And also its in the format of a comic, so it doesn't feel like you are reading a book, but a comic so it keeps your attention. This also makes it invaluable as a visual aid, cause he speaks about, and completely draws, what he's talking about. No Thumbnails.
>pic related

Now for the long answer
>>2971101 This anon has it right
In order to draw comics you have to know how to draw first, before anything else. IF you're artistic skill isn't up to snuff then its going to fall flat.

The above is not always true though (See Cyanide and Happiness, Order of the Stick, The Unbeatable Squirrel Girl). But it all depends on the direction you want to take your art and comic.

Also visual aids once again >>2971101 is correct.

I can assume you read comics for enjoyment? You might have a few hanging around the house? Reread them, but don't read them for complete entertainment purposes anymore. Actually look at the panels and the characters. Study how the scene moves your eye, and how they make one thing stand out over everything else. Compare comics, besides the story, what makes one better than the other? What reads easier? No one reads comics as panels, in our head the comic moves. If the panels don't flow, or if the comic is too choppy, the movement of the comics stop.

Have you ever had to search the page for the correct next panel, or had to reread something? Did something ever take you out of the moment of reading the comic? If so; its not a well read comic.

Also, speaking on flow, read a few art books. Now if you want to, you can look at them for the art cause some of them art pretty good. But what you should look for are the Storyboards.

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