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>> No.1822201 [View]
File: 468 KB, 365x276, 1397163439374.gif [View same] [iqdb] [saucenao] [google]
1822201

>>1822199
thats obviously no from the japs

>> No.1763337 [View]
File: 468 KB, 365x276, 1397163439374.gif [View same] [iqdb] [saucenao] [google]
1763337

I'll try to post some of my animations on here. this jiff isnt mine

>> No.1700789 [View]
File: 468 KB, 365x276, walkcycle.gif [View same] [iqdb] [saucenao] [google]
1700789

>>1700765

But if you just jump into it too fast and fail to grasp the basics like say construction & perspective you are going to just screw up and develop bad habits that you are going to have to unlearn later down the line. One of the animation teachers I talked to had a test for people that was "make a character walk in perspective from one side of the room to another into a door". It was astonishing how many people fucked this up badly and he said that many of the even minor errors that you can get away with in a still drawing will look far worse in animation. A good chunk of students had most of it complete but near the end found that the character was too tall or short for the doorway and had to start over. Total waste.

I'm not saying to not do anything at all for animation, if you are still bad with drawing you can work on things like timing, and squash/stretch at first with the most basic of objects. Just realize your limitations and don't dive into complex stuff if you are lacking in important fundamentals.

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