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/ic/ - Artwork/Critique


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>> No.4075328 [View]
File: 245 KB, 800x1200, poster-sf33s1_big.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3973055 [View]
File: 245 KB, 800x1200, poster-sf33s1_big.jpg [View same] [iqdb] [saucenao] [google] [report]

Knowledge of anatomy allows you to draw, design, render more convincing and lifelike characters (ie more appealing) with greater freedom of how you choose to stylize them.

How you render a character is directly influenced by your knowledge of its shape and forms, its anatomy.

Its not rocket science. If you don't know it well then your characters will look like you don't know what you're doing, and you're not allowed to be very creative if all you can draw is mannequinlike tubegirls. Imagine how much an illustrator for Capcom or literally any comic penciller for Marvel or DC uses this knowledge. Its fundamental.

>> No.3416589 [View]
File: 245 KB, 800x1200, poster-sf33s1_big.jpg [View same] [iqdb] [saucenao] [google] [report]

Street Fighter has some of my favorite designs of any franchise. They are very distinctive and have simple, but effective designs that communicate their personality, occupation, and story with a single glance.

What are some of your favorite designs that influence your artstyle?

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