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/ic/ - Artwork/Critique

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>> No.2034507 [View]
File: 18 KB, 333x347, 1426917591342.jpg [View same] [iqdb] [saucenao] [google]
2034507

>>2034435
No, its not. Without deadlines management will never make a decision.

This is my biggest complaint about being a concept artist. A modeler has a set schedule of how long they can work on something. As in, this object will take x days to create a block model, UV, texture, and get in game. What they get at the end of that allowed time is what they get. That shit doesn't change unless its really really and is put into the schedule under review.

A lot of times when a producer(not the AD) gives me a task they assume I can just whip something up real quick. And when I finally present the concepts the dumb fucking producer will throw out a couple of terrible ideas and say "How about we make it more BLUE?" or "Did you guys just play this new game that came out? We should change our ENTIRE ART DIRECTION to better reflect this trend!"

Then they wonder why I am behind schedule on a concept that should have taken only a day because they couldn't make up their god damn minds.

This is why having a team without management and deadlines is a terrible fucking idea. It's not that people work better under pressure its that they need a fucking deadline or everything gets reworked a thousand times.

TLDR producers are the fucking worst.

>> No.2025839 [View]
File: 18 KB, 333x347, 1361161527515.jpg [View same] [iqdb] [saucenao] [google]
2025839

>Watch an artist you know and respect give critique to fellow apprentice
>"Looks pretty good anon"
>Looks like shit
>Always suspicious my own drawings may look like shit and he is just nice

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