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/ic/ - Artwork/Critique

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>> No.3802405 [View]
File: 133 KB, 800x800, wish_you_were_here_by_angrymikko-dc2io3x.jpg [View same] [iqdb] [saucenao] [google]
3802405

>>3802293
There's that super misleading image again.

For anyone seeing this for the first time, the statistics are based off degrees in
>music
>drama
>theater arts
>film
>video & photographic arts
>art history & criticism
>studio arts
>performing arts.

It is not a good measure of the influence of an art degree on the 2D illustrative arts that /ic/ tends to focus on. The intersection between the two is not explored in any meaningful way whatsoever.

>> No.3585418 [View]
File: 133 KB, 800x800, wish_you_were_here_by_angrymikko-dc2io3x.jpg [View same] [iqdb] [saucenao] [google]
3585418

>>3585376
This about sums up what I would say. To develop your own style, you need to try new things and experiment a little bit. It can honestly be thought of a math equation of sorts:

+ The way you currently, naturally draw
+ Stylistic influence & elements from artist A
+ Stylistic influence & elements from artist B
+ Stylistic influence & elements from artist C
__________________________
= A new, totally unique style of your own

You never want to 'borrow' too much or be too influenced from one particular artist, but if you start to experiment and incorporate different styles from different artists into your own workflow, then you start to discover new things.

>> No.3515833 [DELETED]  [View]
File: 133 KB, 800x800, wish_you_were_here_by_angrymikko-dc2io3x.jpg [View same] [iqdb] [saucenao] [google]
3515833

>>3515187
More answers & thoughts:

>>3515187
You can continue to use your old one or make a new one with the same paypal. No need to restart if you're going to do original work. You can even continue to do fan work - just avoid the IP that you got in trouble with, and all the other major stingy ones (Rockstar, Bethesda, Star Wars, anything HBO etc.)

>>3515250
This is not true, and these 'like' groups are woefully unnecessary and won't work. You're not the first one to think of this. Likes don't matter on Redbubble. On Society6, you need ~10 likes to start showing up in searches - an amount easily achieved just by using tags. Once you hit that, you'll get an email notifying you that your design will be include in the Society6 blah blah blah. I don't know where you've got 50 from, I can only assume you made it up. Why would you do that?

>>3515290
> however im always afraid to post my stuff online.
There's no reason to be afraid. No one is going to judge you - your fears are all in your head.

>>3515254
>>3515296
6200px wide is more than enough. I usually make my designs at around 4000px X ~6000px.

>>3515615
Thanks! I just want to help others maybe monetize their work. For some, it might be the first money they've ever earned with their drawings which can give folks the confidence and motivation to reach further.

>>3515734
>what skill level should you be in order to start doing redbubble designs?
Questions like this are impossible to answer, both for this and for other types of endeavors. There is no such thing as levels. As a little green alien says - 'Do, or do not - there is no try'. Anyone can start making designs just by making them and then uploading. Pic related is one of the top selling designs ever on Threadless.com. This must have netted the artist thousands and thousands of dollars. It's a super simple doodle, but the idea & execution resonated with a lot of people and it worked very well on shirts & stuff.

>> No.3433183 [View]
File: 133 KB, 800x800, wish_you_were_here_by_angrymikko-dc2io3x.jpg [View same] [iqdb] [saucenao] [google]
3433183

One of my favorites. Artist: angrymikko

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