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/ic/ - Artwork/Critique

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>> No.4716480 [View]
File: 505 KB, 1280x1810, spider_man_homecoming_japan_opm.jpg [View same] [iqdb] [saucenao] [google]
4716480

>>4714228

>> No.4645428 [View]
File: 505 KB, 1280x1810, spider_man_homecoming_japan_opm.jpg [View same] [iqdb] [saucenao] [google]
4645428

>>4643230
Murata

>> No.3461867 [View]
File: 521 KB, 1280x1810, IMG_7637.jpg [View same] [iqdb] [saucenao] [google]
3461867

Is it possible to become good enough to be paid for your art in 1-2 years? Whether it be commissions or working professionally in some way.

I'm a 23 year old NEET living with my parents doing nothing with my life. Art is the only thing I could even begin consider myself passionate about, but I've never applied myself. Could I get to the point of potentially make a living off of art in 1-2 years practicing hardcore, 6+ hours a day every day? Or isn't there a limit to your gains even if you put in heavy hours?

>> No.3429640 [View]
File: 505 KB, 1280x1810, Murata Spider-man Homecoming.jpg [View same] [iqdb] [saucenao] [google]
3429640

Is Yusuke Murata the top draftsman in Japan? He's unreal.

>> No.3315966 [View]
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3315966

Yusuke Murata falls into the category for the animation/comic/manga side of things. Look at some of his Spider-Man works. The man is nothing short of incredible. Hell, he drew Goku and Frieza better than the original Dragon Ball illustrator. His work for Udon's Street Fighter novel has been great, too.

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