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>> No.6611394 [View]
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6611394

>>6611350
I dont have any strong opinion about gesture. Majority of beg books didnt even mentioned it exist or treated it as
>oh yeah, that thing exists
and then the other two beg books treated it as the only thing which matters. And so far i havent really incorporated it into my workflow (which is to be expected since so far i rely heavily on references). But once i get to the INT books and start to rely less and less on references i expect gestures to become somewhat relevant.

the only thing i can say for certain is that the time i spent grinding gestures (the less than 1 minute, super scribble type) wasnt wasted. Even back then when i couldnt really tell myself the other people were saying my gestures are getting "better". and honestly now that i look at my old stuff i can confirm there are visible changes despite me never consciously doing them differently.

The only anons i would recommend short timed gesture grind are the ones who
>have too stiff / robotic figures
>are accused of tracing / using 3D models despite not tracing / using 3d models
>have no line confidence
>complain about being too slow in general with drawing
since gestures imho really help with these

>>6611361
you gotta trust into the book / mentor. if you dont trust their methods then why are you following them in the first place? I have yet to open vilpu or loomis books, i have perspective to finish first. Nicolaides said in order to comprehend gesture you first must to draw thousand of them, then he makes you RE-READ the first two chapters and then he says: back to gesture grind lmao. I can sort of offer sameish advice: less thinking, less worrying, more drawing and more experimenting.

>> No.6381699 [View]
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6381699

Hello beg. Today i had a revelation. While i was copying gesture / sketch from this old master called Delacroix i wondered why ALL THREE art books i have been through included such simple crude sketches from him (while he made mighty grand stuff) and put it on full page as the best piece ever (while showing way more complex and better pieces in smaller areas). And while i was copying it i realized the grand truth of gesture. When master does gesture, it floats, it moves, it uses minimum amount of strokes to tell as much as possible, it even exaggerates the object.

I am so pitiful beg in comparison all my 3050 gestures i made so far are utterly shit and broken. They arent drawings. They arent even diagrams. They are broken diagrams. The only saving grace is that the time wasnt complete waste. I wouldnt understand this without the prior grind. When i first saw Delacroix sketches in KtD or DoRSoB i only saw curious scribbles. I think i now understand why people can point out when some drawing was made by tracing photo or model. Its stiff, lifeless, a diagram.

Now all whats left is to figure out how to actually apply any of this into actual drawing process. To draw more than what i just observe. Or how to observe the reference on deeper level. Begtard /blog

>>6381196
Because it is fucking hard
>>6381081
i kneel
>>6381026
you need to experiment as the other anon said. Smudge tool is utter shit. You want blending tool or some fancier app which simulates mixing colors or water. Krita, CSP, Rebelle, Corel Painter. BTW even in shitty app like gimp you can achieve good "blending" effect with proper brush. You want something asymmetrical with very fuzzy edges so nobody can see the single strokes. And instead of smudge you use eraser (with same brush) on areas where you want to blend into lighter tones.
>>6380968
Krita and wait for humble bundle to sell premium software like corel painter and others for 10$
>>6380564
Soul
>>6380265
i like it

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