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>> No.2918366 [View]
File: 38 KB, 1196x676, Timing.png [View same] [iqdb] [saucenao] [google]
2918366

>>2918353
I have a question.

When you're animating, do you visualize the object at the middle frame and the position of the ball by playing it back and forth?

For example, Instead of using cushioning (going half way, etc), you pin-point where the object would be if it were moving at a certain speed, you make a new frame exactly in the middle of your extremes, and then you use cushioning as an auxiliary for this. The end result is that the break down is in the middle on the time-line, but it's also not really in the middle of the action itself.

This is what I've been doing, but I'm also relatively new to all of this.

Is it better to use a timing chart than visualization, or is animation just what works best? I've noticed the spacing changes automatically, and I can worry less about frame number, etc.

I enjoy animating at 24fps as the end result is ultimately smoother and better. I'd rather not animate at all if I can't make something that looks nice.

Here's an example of what I'm doing

I'm mainly doing this to try and take advantage of the fact that I'm doing this all digitally.

Do you think I'll run into issues with more complicated animations, or do you think it's fine?

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