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/ic/ - Artwork/Critique

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>> No.4959270 [View]
File: 12 KB, 175x179, waLKK1.gif [View same] [iqdb] [saucenao] [google]
4959270

>>4959082
>>4959084
>>4959200
The rigs look great, but you gotta watch out for jittering. I noticed in the first gif you posted, the animation is technically correct, but there's a lot of areas where the spacing is super messed up. The tilt of the gun suddenly popping into place, the elbow "sticking" for a frame or two, the bracelets on the close arm, the entire torso jitters backwards and forwards on the up of the walk, and the entire head jitters around with the way you skewed and rotated it.
Since you have the animation pretty much mostly down, now you can go back through the all of the rig's symbols and check every layer to see how each individual piece moves independently. Turn on the onion skin and keep an eye on your arcs. Pay close attention to the spacing between multiple frames so that the lines don't accidentally "stick" or jitter around.
You should also play around with the overlapping motion for the hair as well. The up and down motion is synced up with everything else. Try to have the hair trail behind the up and down motion of the body. Keep the actual symbol's placement the same, but use the skewing tool to delay the ends of the hair tufts. It will naturally make arc that plus the animation.
Also copy the entire keyframe stack for the first frame of the walkcycle, and then place it at the end. That will make it wayyyy easier to make sure your walkcycle loops seamlessly.

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