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>> No.2272244 [View]
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2272244

>>2272173

haven't redlined every instance of the problems as they're too pervasive and I would encourage you to look for the rest of them yourself. Perspective stuff is just practice, I don't think you were thinking.

I think you've failed to realise that your line work implies a massive amount about the way light is hitting an object and about the depth of an object. At the moment your value painting and line work are working against each other. There are multiple instance where your line work is thicker even though your painting is implying that light hitting that area the most i.e. thinner lines. Also in terms of building objects in perspective that point where I wrote "no" is a really good example but there are others. A thicker line implies that you are closer to the viewer. So when you carry that on you are saying "these things are equally close to the viewer" and I don't think you meant that. If you did then that's poor design and I would encourage you to change it. I think you'll be surprised how much better your values look if you fix the overlay.

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