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/ic/ - Artwork/Critique

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>> No.6290327 [View]
File: 2.19 MB, 800x1035, Close-ups of the textures of fabric and leather.png [View same] [iqdb] [saucenao] [google]
6290327

>>6289844
Besides the issues with proportion and anatomy, there's somewhat of a discrepancy between the rendering of the girl's skin and that of the rest of the picture. The glistening highlights on the former, coupled with the mostly diffuse shading, have been effective in giving it a silky appearance; but her hair, clothes and sword lack that same level of detail in texture, hence they end up looking a bit fake in comparison, like they were made of paper or cardboard. A simple way to differentiate the textures of materials is by using distinctive patterns while coloring them, those patters consisting of repeated arrangements of lines or geometrical shapes; for example, you could use crosshatching for fabric, and scales for leather (pic related). You can also use image filters, or public domain transparent patterns that are similar enough to the textures that you want to achieve.

Regarding the jagged outlines of the strands of hair, I understand that they were a stylistic choice (perhaps you were trying to draw them in the shapes of lightning-bolts, kinda like those seen in the hairstyles of some Yu-Gi-Oh! characters), but I think that the silhouettes that you depicted end up giving the hair a coarse and disheveled appearance, so I recommend that you draw more sinuous contours.

Also, the diagonal stripes of shadows and highlights make her hair look flat, as if all the strands were attached to an invisible surface instead of blowing in the wind; therefore, I suggest that you give those stripes the shapes of crescents instead, that way they would also function as sort of partial frames or halos for the head of the girl.

>> No.6290322 [DELETED]  [View]
File: 2.19 MB, 800x1035, Close-ups of the textures of fabric and leather.png [View same] [iqdb] [saucenao] [google]
6290322

>>6289844
Besides the issues with proportion and anatomy, there's somewhat of a discrepancy between the rendering of the girl's skin and that of the rest of the picture. The glistening highlights on the former, coupled with the mostly diffuse shading, have been effective in giving it a silky appearance; but her hair, clothes and sword lack that same level of detail in texture, hence they end up looking a bit fake in comparison, like they were made of paper or cardboard. A simple way to differentiate the textures of materials is by using distinctive patterns while coloring them, those patters consisting of repeated arrangements of lines or geometrical shapes; for example, you could use crosshatching for fabric, and scales for leather (pic related). You can also use image filters, or public domain transparent patterns that are similar enough to the textures that you want to achieve.

Regarding the jagged outlines of the strands of hair, I understand that they were a stylistic choice (perhaps you were trying to give them the shapes of lightning-bolts, kinda like those seen in the hairstyles of some Yu-Gi-Oh! characters), but I think that the silhouettes that you depicted end up giving the hair a coarse and disheveled appearance, so I recommend that you give them more sinous contours.

Also, the diagonal stripes of shadows and highlights make her hair look flat, as if all the strands were attached to an invisible surface instead of blowing in the wind; therefore, I suggest that you give those stripes the shapes of crescents instead, that way they would also function as sort of partial frames or halos for the head of the girl.

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