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/ic/ - Artwork/Critique

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>> No.4591793 [View]
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4591793

>>4591678
Shapes can be 3d but it's more about thinking of how those shapes look, rather than just foccussing on how 3d they are

The DBZ style is a good example of what I have in mind, the bodies are 3d, they even have a somewhat low poly look to them but the shape design focus would be on how angular they are, how you can idenfity them from just the sillouette, stuff like that

It's just easier with more cartoony cahracters for me atleast, isolating the shape design and not thinking about 3d so much

>> No.3954768 [View]
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3954768

These are photoshopped pretty anatomically incorrectly, trying to learn realistic proportions and anatomy would lead you to developing bad habits

However if you already know a fair bit of anatomy, studying these for insights in creating more stylized anatomy to your liking would be fine
I feel like this idea as a concept is terribly misunderstood on /ic/
You don't have to study real life all the time, you can study whatever you like if you like what you see, for example: Dragonball Z anatomy is often very stylized but if you like how it looks and want your art to look like this, you would be perfectly fine in studying it

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