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>> No.3293319 [View]
File: 213 KB, 800x450, added more ball shit.gif [View same] [iqdb] [saucenao] [google]
3293319

>>3292247
Alright so, the ball doesn't look like it is bouncing, it seems like the ball is just jumping ahead.
Remember that when something in motion bounces, the horizontal speed doesn't change that much with a single bounce, but bouncing objects only really slow down their horizontal velocity when there's enough friction on the object's surface to slow it down. This is why any object that bounces on the ground tends to keep moving quickly until it eventually stops bouncing and the energy put into a bounce gets put into a roll along the ground, which in turn translates into friction from the ground.
With every action, is an equal and opposite reaction.
A ping pong ball is very hollow and will bounce for a long time because the ball's mass is very low and reflects the ground's energy into a bounce, whereas something like a strong water balloon would just slap the ground and jiggle around for a while because rather than reflect the ground's energy, it absorbs the force around the surface, causing the jiggle. Same goes with boob.

Animation has a lot of physics, so it would be great if you read up and familiarized yourself with motion vectors and how resistance works. It could be applied to animation very well.
11th grade high school classes is all it needs.

>> No.2984597 [View]
File: 213 KB, 800x450, added more ball shit.gif [View same] [iqdb] [saucenao] [google]
2984597

>>2984331
That isn't even a bounce, though. That is an object softly being pressed onto the ground, and pulled back.
Think about how contact works when an object bounces across the ground. Depending on the density and hardness of the object, things bounce in different ways. Balls made of different materials have different bounces and interactions with gravity. Ping-pong balls bounce differently than basketballs filled with water, and visualizing the types of bounces/arcs that these kinds of objects have isn't that hard to do.
Study as you stare, and apply what you know

>> No.2946829 [View]
File: 213 KB, 800x450, added more ball shit.gif [View same] [iqdb] [saucenao] [google]
2946829

>>2946475
>Does everyone draw like this because they're autistic? Or is it because they were given guidelines to draw characters with the least amount of detail so that it would be easy for them?
It's simplistic to animate because it doesn't cost a million dollars per episode, and it is appealing to children/normies.
A Man in the Woods is actually pretty nicely animated, regardless of the designs. Honestly, if you know how to draw and how to properly make things move in animation, you could animate just about anything if you put your mind to it.
CalArts a fucking animation school, it teaches animation and requires you to know how to draw. It doesn't matter if you're being taught how to animate a shitty character design, you can apply what you know about animation into any kind of design you'd like.
Animating is animating. The design is completely up to the artist.

>> No.2914375 [View]
File: 213 KB, 800x450, added more ball shit.gif [View same] [iqdb] [saucenao] [google]
2914375

>>2914302
Good to know I could throw some advice in here

Added some more to the bouncing ball shit

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