[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.3296056 [View]
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
3296056

>>3295755
ToonBoom Harmony 15

Every feature or utility seems to have some completely unnecessary secondary feature (and/or "condition") associated with it and it's driving me fucking nuts

>hold shift (+ drag) to insert one frame between two others (something a traditional-style animator has to do constantly)

>works normally only if the frames have at least two unique frames between them, otherwise it turns the nearest frame into an additional exposure of the altered frame, destroying the frame between them in the process for no conceivable reason

>drag frame backwards

>ToonBoom generously creates exposures from the point where the frame was to where you'd decided to drag it, even if there are other frames "breaking it up", filling in any gaps between any number of frames with exposures on your behalf

>shift + drag frame in any direction next to a frame that has more (or less!) exposures than the altered frame has

>frame is absorbed into the exposure blob and lost

>want to extend the exposure of a frame using "extend exposures" (F5)

>overwrites any frames in its path rather than pushing the frames further down the timeline

I love how TB adds completely redundant exposures everywhere whenever you do pretty much anything-but especially when it replaces frames with unique drawings on them with exposures of other frames. Good thing there's no way to turn these all-important features off or alter them in any way, too. If I had to add exposures manually where and when I actually freakin' frickin' fuckin' wanted them I just don't know what the hell I'd do.

Every time I thought I'd solved my problems with this program it's been very fleeting (the "shift + drag" method was my latest "eureka moment" only to discover it's worthless, too). Trying to use ToonBoom for traditional-style animation has been a complete nightmare thus far and I have no choice but to write huge cry for help posts like this at the slightest provocation because of it.

>> No.3296054 [DELETED]  [View]
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
3296054

>>3295755
ToonBoom Harmony 15

Every feature or utility seems to have some completely unnecessary secondary feature associated with it and it's driving me fucking nuts

>hold shift (+ drag) to insert one frame between two others (something a traditional-style animator has to do constantly)

>works normally only if the frames have at least two unique frames between them, otherwise it turns the nearest frame into an additional exposure of the altered frame, destroying the frame between them in the process for no conceivable reason

>drag frame backwards

>ToonBoom generously creates exposures from the point where the frame was to where you'd decided to drag it, even if there are other frames "breaking it up", filling in any gaps between any number of frames with exposures on your behalf

>shift + drag frame in any direction next to a frame that has more (or less!) exposures than the altered frame has

>frame is absorbed into the exposure blob and lost

>want to extend the exposure of a frame using "extend exposures" (F5)

>overwrites any frames in its path rather than pushing the frames further down the timeline

I love how TB adds completely redundant exposures everywhere whenever you do pretty much anything-but especially when it replaces frames with unique drawings on them with exposures of other frames. Good thing there's no way to turn these all-important features off or alter them in any way, too. If I had to add exposures manually where and when I actually freakin' frickin' fuckin' wanted them I just don't know what the hell I'd do.

Every time I thought I'd solved my problems with this program it's been very fleeting (the "shift + drag" method was my latest "eureka moment" only to discover it's worthless, too). Trying to use ToonBoom for traditional-style animation has been a complete nightmare thus far and I have no choice but to write huge cry for help posts like this at the slightest provocation because of it.

>> No.3296053 [DELETED]  [View]
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
3296053

>>3295755
ToonBoom Harmony 15

Every feature or utility seems to have some completely unnecessary secondary feature associated with it and it's driving me fucking nuts

>hold shift (+ drag) to insert one frame between two others (something a traditional-style animator has to do constantly)

>works normally only if the frames have at least two unique frames between them, otherwise it turns the nearest frame into an additional exposure of the altered frame, destroying the frame between them in the process for absolutely no conceivable reason

>Drag a frame backwards

>ToonBoom generously creates exposures from the point where the frame was to where you'd decided to drag it, even if there are other frames "breaking it up", filling in any gaps between any number of frames with exposures on your behalf

>Shift +Drag frame in any direction next to a frame that has more or less exposures than it is

>frame is absorbed into the exposure blob and lost

>want to extend the exposure of a frame using "extend exposures" (F5)

>overwrites any frames in its path rather than pushing the frames further down the timeline

I really just adore how it adds completely redundant exposures everywhere whenever you do pretty much anything-but especially when it replaces frames with unique drawings on them with exposures of other frames. Good thing there's no way to turn these all-important features off or alter them in any way, too. If I had to add exposures manually where and when I actually fucking wanted them I just don't know what the hell I'd do.

Every time I thought I'd solved my problems with this program it's been very fleeting (the "shift + drag" method was my latest "eureka moment" only to discover it's worthless, too). Trying to use ToonBoom for traditional-style animation has been a complete nightmare thus far and I have no choice but to write huge cry for help posts like this at the slightest provocation because of it.

tl;dr: For the love of god just use Krita.

>> No.2879006 [View]
File: 72 KB, 697x614, blaise it faggot.jpg [View same] [iqdb] [saucenao] [google]
2879006

>>2878950
>he bought an office signature tablet with a like 2x3 inch drawing surface for drawing

Not going to make it

>>2878978
>unironically suggesting a Bamboo

Also not going to make it

>>2878991
OP is either a computer illiterate retard or is just trolling, best to just [ - ] the thread to be safe.

>> No.2865543 [View]
File: 72 KB, 697x614, blaise it faggot.jpg [View same] [iqdb] [saucenao] [google]
2865543

"What's your budget?"

https://www.youtube.com/watch?v=oWXYoD7wfOs

>> No.2796923 [View]
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
2796923

>>2796907
>"if you use proper posture-which in this case wasn't proper at all because the laptop's monitor was probably nowhere near your eye-level/brow line before you got your stand, and may have been at your shoulder level or below-that means you're invincible and can do what you want all day every day with no breaks"

*breath in*

...

boi

>> No.2737544 [View]
File: 72 KB, 697x614, blaise it.jpg [View same] [iqdb] [saucenao] [google]
2737544

Could you use an extra $400-$600 a month? I know I could, nigga.

I'm a shitty artist looking for a marginally less shitty artist to help me realize a game project in both a timely manner and in a quality I otherwise could never achieve on my own. Character designs, splash art, animation frame tie-downs and cleanup, effects, environments et cetera. Nothing's off the table, G.

Send me your portfolios, your hourly rates, examples and estimates; let's do business.

I want someone who's motivated, versatile, willing to learn and is of course able to set aside time each week to help me push my ill-conceived project forward. I don't care what your rate is, but considering my own limited resources, I'm naturally going to gravitate towards whoever can get me the best work at the biggest volume relative to what I'm able to spend. The last thread yielded quite a few solid offers, but it also may not have been straightforward enough so we're trying again with more of the cards face-up.

I'm looking for a weeb/'toon' aesthetic. If you have an animation-friendly style already I'll definitely take a close look at you, but even if you've never animated or drawn a cartoon in your life I'm willing to give you a shot if you're willing to try.

Look at Shane Glines, Bruce Timm, Alex Ahad, XA-XA-XA, and Chris Battle over the next week or two, put some topical OC in your portfolio and hit me up.

propanestyle@gmail.com

https://www.youtube.com/watch?v=WflkuBweSYo

>> No.2670669 [View]
File: 72 KB, 697x614, really nigga.jpg [View same] [iqdb] [saucenao] [google]
2670669

>>2670207
I'm not rich, but I'm not poor. I own a Cintiq 12WX (which I don't use), but I could open up any given e-commerce site and be sitting in a luxurious swivel chair, surrounded on all sides by Cintiq 24HDs by this time 2 days from now were I so inclined, but that's irrelevant.

Still, I feel that too many people see the Cintiq as a sort of status symbol more than anything, even amongst existing pros.

>if I want to REALLY go pro I'm gonna have to get a Cintiq, famalamadingdong

You can't buy yourself into drawing well, nor having used one am I convinced a Cintiq does anything but exacerbate posture/health issues that would otherwise be associated with traditional media.

Navigation
View posts[+24][+48][+96]