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/ic/ - Artwork/Critique

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>> No.3087041 [View]
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3087041

>>3087015
Roughs are harder to critique, it requires that the critic has the foresight to understand what the goal of the animation is and what in the roughs needs to be fixed in order to reach that goal.

In your case my crit would be that the leap is too long and too high. It feels like you're using it as a crutch to make the motion easier to execute. Making things easier isn't bad in principle but in this case its to the detriment of the motion.

Of course stylistic choices could allow a leap like that but I personally am not getting that feeling from the motion.

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