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/ic/ - Artwork/Critique

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>> No.3125328 [View]
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3125328

>mfw pretentious faggots try to find a deeper meaning in artwork and think about things like spirituality, duality, the meaning of life etc.
>mfw I just paint cool badass dudes and get paid for it

>> No.2952339 [View]
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2952339

Is working for a video game studio the ultimate meme? Everyone hypes it up but you're at the whims of dumb game designers and the hours are hell. Plus most games are shit.

>> No.2447834 [View]
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2447834

Is art in the video game industry extremely grueling and exhaustive?

My friend is a junior architect and works 60-70 hours a week. Worse or better than that?

>> No.2438588 [View]
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2438588

>tfw I literally don't understand how to get on Ruan Jia, Dave Rapoza, etc. level

I completely understand how I can become good at anatomy, lineart.

But shit like great shading and texture work I am at a loss for words. I don't even know where to begin. There's so many different fabrics to study. Their brushes are on another level.

There's no lessons and tutorials to bring you up to Ruan Jia's level, because no instructor is ever that good. Once you get to a certain level, it seems like breaking into the top 1% is absurdly hard, because you have to figure it out yourself.

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