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>> No.3455746 [View]
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3455746

>>3455719
Also, there are less derrivative designs down the pipeline. It's just a slow process of refining them, as I also gotta think of movesets and abilities, and how they'd work within the context of a fighting game, so I'm basing them off certain playstyles and common archetypes in those game. The theme with the game is very Wuxia. Kung Fu, Martial Arts, but it's set in Buddhist Hell/Afterlife, so with a lot of demons and stuff. There are also various fighters that specialize in a specific type of Kung Fu. Onigiri for example takes a lot from Tiger Style, ofc. Fenfang, the Aerial Fighter takes a bit from Crane Style, there'll be an Assasssing with Snake Style, who can stretch his arms, a monk with Mantis Style, and so on and so on.

Like, Onigiri is very "Goku" cause Onigiri is the Sol Badguy/Ryu/Ragna of the game basically. The All-Rounder MC. I do think the Green Gi seen here will work a lot better in making him more original

>> No.3437335 [View]
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3437335

>>3437333

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