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/ic/ - Artwork/Critique

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>> No.3988371 [View]
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3988371

>>3987645
As someone who broke into the industry at 30 after 8 years of working my ass off in my afternoons after my day job, I can say with confidence that this is impressive, but only because the rendering is sound. I can see this being used as a portfolio piece, but I'd be far more concerned with how long it took him to complete it.

Illustrations in the company I work for, and especially illustrations for promo art, are usually commissioned from outside to keep our internal artists working on actual assets that will be used in-game. We run tight schedules, and he would need to make (full body) illustrations of that level of polish (with a background of similar polish) and include variations if necessary within a week.

When people polish stuff this much, it IS impressive that you spent so much time on something to achieve that level of photorealism, since most people would quit after the first few hours. Speed and flexibility, however, is necessary to get paid in this industry.

After seeing countless artists and their portfolios, I refuse to judge someone based on a single piece, but I will say that if a director saw a message like that, they'd likely not hire you, simply because the industry is competitive as hell with no real limit on starving talent, and no one wants to work with a remote prima Donna who can't hack it when the director comes back and says " this shit is wrong, correct it, you have a day to do so or we're terminating your contract"

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