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>> No.3973291 [View]
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3973291

>>3972826
I didn't learn it from any one source, it's been an accumulation of many over the years. That being said, the most important aspect to my approach is to build using blocks. As a super generalized step-by-step process, first you learn how to place rectangles in a perspective environment, then you learn to place cubes and cylinders in a perspective environment, then you learn to place 3d shapes as placeholders for complex objects in a perspective environment (ie. using a correctly proportioned rectangles to represent the pelvis, ribcage, and head), and at that point you can now fill your placeholder shapes in with the intended complex objects. I recently discovered that DrawABox outlines this approach pretty well in broad terms, but it doesn't go into deep detail. Personally, my greatest influences have been Krenz, Kim Jung Gi, and Hampton in terms of general approach to constructing figures. And once you can build forms out of representational boxes, you can go more in depth with the skeleton and muscular anatomy. As far as being able to draw a horse from a single reference image, watch this: https://www.youtube.com/watch?v=rMvT04OKBMQ and you can see that its all based on a strong understanding of 3d forms are representational shapes. But with all that being said, my path isn't a linear one. You still want to fit gesture, value, lineweight, etc. in there as well, even if it doesn't necessarily pair well with the other fundamentals you're focusing on. Every skill is essential and you can't ignore one without it showing in your work. Its like how learning to draw individual bones really well wont necessarily help you draw a better person if your anatomy is garbage.

As I write all this I can't help but feel im leaving out so much. Don't follow my instructions to a T or you will be disappointed. Just consider them gross over-generalizations to how I got to where I'm at. If you have any more specific questions I'll answer them later tonight.

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