[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique

Search:


View post   

>> No.2875951 [View]
File: 187 KB, 1590x936, Protoss_SC2_Cncpt1.jpg [View same] [iqdb] [saucenao] [google]
2875951

>>2875917
You need to think about how the balance works. The guy looks like he would topple over trying to stand on those legs/two little dog nail things which also look like they are in your guys face but you flipped it upside down so it's not teeth? so what is it? what is its purpose and how does the head even connect to the neck. next time before you even attempt to draw out the muscles and other details, make a silhouette, have a plan for what you are doing. because right now, its like a man kangaroo rat bug thing without actually applying any of what happens in real life to make those things work: do your research first. so what i suggest, is take one of your silhouettes on the right, base it off a real life bug and take the shapes/think about how a bug would be able to work combined with a human and start from there.
as to your actual drawing, you completely lack any sort of shape design or cohesion, other than its vaguely scifi inspired and has muscles there is no sort of "flow" or emphasis on certain parts/focal point area. attached is a starcraft protoss concept art, although it is static it looks kind of like what you are doing, and it doesn't look like it will fall over on its face if it tries to walk. anyway good luck, let me know if you need clarification

Navigation
View posts[+24][+48][+96]