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/ic/ - Artwork/Critique

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>> No.6503528 [View]
File: 342 KB, 1919x983, vidya.png [View same] [iqdb] [saucenao] [google]
6503528

>>6503519
yeah but everything should be more defined in general, look at the way the light hits the armor in picrel and when you set a light source keep in mind the different materials on the character and what's casting shadows on what. also look at how some 90's animes used to shade things maybe

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