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>> No.3236604 [View]
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3236604

>>3236550

Speaking of which... I'm coming up on 100 soon.

Anyone have a suggestion on what to draw on that day? Not going to do anything pornographic or otherwise risque.

>> No.3133136 [View]
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3133136

god fuCKinG KiLL mE

>> No.2570501 [View]
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2570501

>>2570495

Yeah, for the most part my lines are ok-ish up to about 5 inches, then I start to lose control and consistency rapidly as distance increases. Lines get bent, hand starts to shake, ending point is inconsistent.

Hence, why I'm practicing it.

I need to get some dinner though, I'll submit my shit later tonight. I've spent the bulk of my time doing mechanical exercises and I want to start doing some more life drawing so I can actually apply myself.

>> No.2471260 [View]
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2471260

I'm not sure why I'm still doing this.
I don't even think I'm capable of progressing from where I am to where I want to be. It doesn't seem possible.
I don't want to give up, but it's hard to see how anything satisfying or inherently meaningful can come from this.

>> No.2459375 [View]
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2459375

>>2459368

> do you have any sort of action plan
First steps are first, so before I can even think about arranging any massive scheme, I need to polish my fundamentals to a razor sharp point. I think one thing that lit a fire under my ass is observing Murata working on One Punch Man. Maybe not to the extent of his obscene abilities, but constructive mastery is essential. For animation specifically, anatomical knowledge, bio-mechanics, cinematography and understanding how to distort all these elements in glorious motion with ease is the kind of understanding I want to one day have. This alone is a daunting task, and the best work I've done so far would only get "needs more Loomis" as a critique on this board, so I've got a long journey ahead of me.

> near impossible to do by yourself
Yeah, that's something I have to confront. I think when I start doing the webcomic, it'll initially be 100% independent. I want to see what kind of momentum this idea can pick up as far as critical response and fanbase is concerned. If it turns out I did indeed have an excellent idea and it picks up either fanbase momentum or critical acclaim, I can think about the next step. Homestuck (ugh), for instance, is an example of how a popular idea can cause talent to gravitate towards and supplement its development.
While I haven't read/watched it, RWBY happened, so I could look into how that got started and take similar steps in making it a web series.
The other option is after the webcomic "proof of concept" stage, is to pitch the idea to a television network, but I don't know many details about how that works.

but all that is useless speculation if i haven't gotted gud i spend enough time daydreaming as it is

>> No.2420954 [View]
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2420954

>>2420939

If I had the skill, I would totally do a small comic series based on the Flawless 22 eliminations.
But I am shit at drawing.

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