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/ic/ - Artwork/Critique

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>> No.3292068 [View]
File: 256 KB, 710x1200, james-zapata-leesin2.jpg [View same] [iqdb] [saucenao] [google]
3292068

>>3291952
Challenge yourself on focusing to create more iconic designs. Work on the silhouette of the character, and the details within.

Why does he wear THAT shirt? Why that armor? Is he part of an army or organization? Sometimes it's more fun to see the different iconography on a character. Remember, this image should be all a person needs in order to understand this character.
Is he married? Does he wear jewelry? Does he have scars? What about his past does he carry with him? Are there patterns on his shirt or pants? Does he come from a rich or poor family? How do people treat dragonpeople? Are they seen as lowly people or highly regarded? Is he in battle a lot, or is he more of a handyman? Why those boots? Does he travel alot? Why does he have sparse armor pieces? Did he pick it off of some dude he killed? Then maybe he keeps more trinkets and stuff from his victims as "trophies."
How do those pants fit him when he has a tail? Perhaps there's extra seamwork that might hint to that. The straps on his bicep armor seem flimsy, really put some solid, tight belts on that. It's a lot of information, but it may be a good idea to write way before you even start drawing of who exactly this guy is.

Technical skill wise, it's not horrible. Definitely mediocre but capable and shows room for improvement. My main concern is that you're not thinking in Graphic Shapes. Establish clear, understandable value/color shapes before adding soft transitions. Having these hard graphic shapes will keep the painting from feeling less muddled and grey.

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