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>> No.3344741 [View]
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3344741

>>3344272
>>3344273
Pen display tablets feel more natural to use when you're animating, at least for me. Especially when you're doing inbetweens and you want to quit pressing CTRL-Z so often, knowing exactly where the tip of your pen is relative to where the cursor is displayed on screen is a reason to invest in a pen display tablet already. It gets rid of that "guessing" feel you get when you're using a little Wacom drawpad thing.
I bought a Huion GT-190 off Amazon a few months back and it's been doing pretty great for some hand drawn stuff in Adobe Flash CS6. There's tablet issues every once in a while and restarting the software usually fixes it for me. It's actually quite a big screen, but the viewing angles are kinda ass-y. If you're more animation-centric and got your colour refs for your shot, then it's fine. Though I wouldn't use this thing for painting with how the screen's viewing angles are. My sister owns a Gaomon and it's colours and viewing angles are pretty nice, but the screen is tiny as fuck. The drivers don't even work in half of the art software she uses in the first place.
Huion are worth their money. Mid-tier tablets that act as cheap Cintiq clones. If you're like me, and you animate with one hand on the keyboard and the other on the tablet, then the absence of hotkey buttons shouldn't even matter.
>>3344504
I'd say while you're learning how to animate, start to pick up on drawing more. Drawing and animating are hand in hand, and when you sacrifice one for the other, it really shows in the result. Puppet animation is very limiting and simply building the rig in itself is an amazing feat. You probably wouldn't even want to animate the rig after you've spent a good couple weeks making all the assets for it. Hand drawn's only limitation is the artist's ability. Without any ability, you'll go fucking no where and get stuck. Don't get stuck, study art, and hop into animation later.

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