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>> No.3986460 [View]
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3986460

>>3986426
I am not sure why you quoted my post, it seems unrelated. There is an amazing zelda drawing earlier in the thread might be much more appropriate as a response to?

Although I do have some thoughts about the drawing if you don't mind. There are different things that can be comment on, but I will focus on the profile of her cheek for the moment because it jumps out at me the most.

I will say the way you draw that particular profile is typical of some of the 90s visual novel character designs, I suspect the reason they jetted out from the cheek like that is because they needed to composite that part of the character sprites and fit it on mutlipe characters.

In either case, personally I would have brought the cheek outward and upward so it will begin it curve at the edge of the eye socket. On the top side, watch for the division between the forehead and the brow ridge, I think if you get the silhouette of these component correctly your character face might not look as tilted. Although I think you can still work in the lower cheek look as a personal style, its just not something i personally found attractive.

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