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>> No.6099521 [View]
File: 603 KB, 2160x2160, wut.jpg [View same] [iqdb] [saucenao] [google]
6099521

>>6098602
I liked the end result and tried to follow the '99% hard round brush' and to make smooth gradients purely off erase and playing with opacity. And it just feels so freaking inefficient - soft shading on overlapping shades means each shade needs its own layer and you must gradient/erase them each, and this anon's step 2>3 requires the you to cover the body in middle shade regardless so you can erase out the form, making step 2 useless? The gradients I point out in picrel will also take forever to erase out through a mid shade, dark shade, and value overlay layer when you can just gradient with a texture brush and be done with it. It's still doable with enough time/patience and playing with opacity, but fuck me if anon says that's possible with 99% hard brush ONLY in 20 minutes (disregarding the last step, where anon mentioned texture brush). It's like a super long winded digital way of charcoal painting where you 'erase' out the form, but now do it in 3 layers... Step 3 with hard+soft brush takes 5-10min on 2 layers (fill>value) for me, and 15-20min on 4 layers (fill>overlay value>midshade>darkshade) for the same result if you stick to hard brush+eraser as anon claims.
If I'm off as fuck, feel free to prove me wrong

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