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/ic/ - Artwork/Critique

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>> No.6083846 [View]
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6083846

>>6083715
Ok I'm going to give you the advice I know from personal experience, no tutorials just what's worked for me. There's three things you want to get good at: linework, color/shading/rendering, and anatomy/posing.
>linework
Get a drawing tablet that's large enough relative to your monitor, and ideally a screen tablet. Use some stabilizers. Most people make separate messy sketches then draw a steadier linework layer over them but I prefer to skip the messy sketch stage, and just directly clean up my initial lineart by using the eraser tool instead of trying to do every line in one go. Anyway what matters isn't how you do it, but what turns out. You want your lineart to look really clean. Your example has very clean lineart. Also it's thin, not particularly thick, so use thinner line weight.
>colors/etc
Separate your base colors into layers based on item of clothing/hair/skin/eyes/etc. Then do some basic shading on layers pinned to these. Best way to do this is to actually use the ORIGINAL color on the shading, then manually shift the hue from that startpoint. Make this shading somewhat darker, but not necessarily, and experiment by shifting the hue as well. Don't rely on multiply (a feature on art programs). AFTER this initial shading, do a second shading layer on top of it near edges or otherwise where it seems it should be "darker" and paradoxically make it brighter and more saturated and shift the hue more. Again start from your base color. Look at your example, you'll see parts that are like this, such as random gray-violets and light grays on her pants and on the machine parts, etc. Then after that you can add lighting, and it's ok to use shine or shade/shine modes but don't let those limit you. Depending on how realist you want to be, you'll want to pay attention to creasing on clothes more or less. Also, practice with soft shading, get a good brush for that.
>anatomy/posing
Practice by eyeballing existing pose art. Flip your art it helps.

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