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>> No.4711962 [View]
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4711962

>>4711910
Yeah, we'll see what the editor has to say about the screentones and so on. Honestly, if it's what they want, it's what they want. I'm more flexible on the visuals for what I pitched, since I do want it to be a bit more dynamic in presentation than those pages I posted earlier anyway. Thanks for the well-wishes though anon, I'll do my best and hope for the best.

>>4711906
They'd be okay with more graphic content from what I understand (especially since they're looking for shonen as part of the lineup), though that's something you'd have to take up with the editors / submission team in terms of how much leeway you'd have in terms of dialogue and portrayal and so on. I can't say for sure.

> Do you have any experiences with submitting pitches? I don't know if I should flesh out my work more, or send a pitch. I'd like to talk to some editors, but no idea what to expect.

Sure, I can talk a little bit about this.

What a publisher wants to see from you in terms of a pitch is going to vary from publisher to publisher. Generally, a publisher (or an editor, if you have a direct contact) will make clear what their expectations are from you, whether this is in direct conversation, at a portfolio review, or through the guidelines of their open submissions page. So, whether or not you "have enough" will depend on what each editor is looking for. Some will just want writeups / summaries and test pages, some will want both of those and some concept art on top of that, and yet others will want all of that plus some advance scripts or storyboards.

A piece of advice: unless an editor explicitly says you can, don't pitch without art. If you're a writer, find an artist to attach to the project and make some concept art in advance. Depending on the publisher, test pages will be a requirement, which means you'll either have to find an artist anyway, or have some past pages you've done in collaboration with an artist to share, if they say you can.

More in the next post.

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