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/ic/ - Artwork/Critique

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>> No.2024684 [View]
File: 312 KB, 1280x1280, study__canine_forepaws_by_cobravenom-d5zr8bl.jpg [View same] [iqdb] [saucenao] [google]
2024684

>>2023853
Main issue to me here is that it lacks 3 dimensionality. You shaded the details like ears very well, but when it comes to the face and body you kind of lost track of the three dimensional shape and the depth in the shadows. Probably because you are unsure about how the body looks like three dimensionally.

Study the anatomy of front paws and torso of a dog. it looks too human right now. The ellbows are a lot higher and closer to the torso. the front legs are also closer fused with the body, dogs don't have rectangled shoulders, they are streamline with the body and form more an oval when viewed frontal.

Also, the head shape. Try to roughly sketch it in profile, and then 3/4 and then full front. Then shade the three head shapes roughly and choose one light source for all of them. make an X where it is so you have steady orientation.

Rendering a drawing always feels more like modelling clay to me than actual drawing. you add mass, you cut mass until you have the right shape. Actually practicing some modelling with clay and then studying it will help your three dimensional feeling for drawing straight from your head. makes shadows and all a lot easier to grasp.

On to shadows, I'll show you something in the next post

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