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>> No.4388370 [View]
File: 52 KB, 700x990, 1563756638911.jpg [View same] [iqdb] [saucenao] [google]
4388370

Anyone got more of Krenz's rotation stuff (besides those 3 jpgs)?

>> No.4027808 [View]
File: 52 KB, 700x990, arm_7_orig.jpg [View same] [iqdb] [saucenao] [google]
4027808

>>4027602
>Do you have any resources I could study for a strategic method to approach foreshortening/perspective?
krenz stuff is good for that. check out scott robertson for some more indepth perspective but it's about building from a box unit, multiplying and adding them by going through midpoints to get the foreshortening right. it also helps to draw a ground plane and the main masses first to place the subject in a world instead of floating in a void. gives you some sanity checks about what you're doing even with very simple perspective lines. eventually you can freehand and internalize this easy enough but light construction is always good for an underdrawing you plan to spend any time rendering. This is what I mean, but you'll do it roughly with cubes in proportion to the body you want.
https://www.youtube.com/watch?v=N9hqkyGrNQU&t=13m21s

>>4027725
In context it makes more sense but it's exactly as I thought and not possible. Definitely exaggerate but try doing some of these poses yourself and it'll make more sense with the construction and how you recognize the limits of the body.

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