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>> No.6987619 [View]
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6987619

>>6987450
> you don't decide proportions so much as you follow the ones already present. For example, the deltoid and bicep together are about as long as the forearm, and the wrist is at about crotch level.

I was using the Triangle method where you connect the joints in a triangle shape then measure each side to make sure it somewhat consistent but the perspective kinda fucked up that method. I'll try to make a mental note of what you suggested and see if it works

also are these tips universal? lets say I want to try my hand at a shortstack koblod or dwarf berserker do all the laws of body measurement still apply? even when the Midna is like 60% dumptruck and the hipbone must be breaking the laws of physics?

> I am impressed by your lines, however, which are looking pretty good for having just gotten into digital stuff.
well I use that free "Medibang" program and just redraw everything with the Mapping pen "Correction" setting at 40. It basically puts the re-tracing over-the-polygon person part on ez mode. Do you think thats bad? at first I though about not using it because its clearly a "crutch" and maybe it would negatively impact my ability to develop clean lines/shapes but then I thought it would be silly to not use ALL of the tools available to me if im going to be doing digital art only anyway. I still do my daily basic shape practice and figure eights with my whole-arm but then I also use that so I dont have to erase/redraw the same thing over and over and can expedite the work and try to analyze it.

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